
If you break me I do not stop working, If you touch me I may be snared, If you lose me nothing will matter.


Weight in my belly, Trees on my back, Nails in my ribs, Feet I do lack. To unravel me you need a simple key, no key that was made by locksmith's hand, but a key that only I will understand. My life can be measured in hour, I serve by being devoured. I am not rich, but leave silver in my track. If a man carried my burden he would break his back. When I am filled I can point the way, When I am empty nothing moves me, I have two skins one without and one within. Lighter than what I am made of, More of me is hidden than is seen. Three lives have I, Gentle enough to sooth the skin, Light enough to caress the sky. What is the creature that walks on four legs in the morning, two legs at noon, and three in the evening? (Man) Does anyone have any good suggestions?Ok so first the actual riddle of the sphinx (answers in parenthesis): I'm hoping to get some DM help here: I need riddles, puzzles, or other trial ideas that you have used for the various guardians (like sphinxes) in your games to test the character's/player's cunning. Riddles depend on knowing the answer, logic puzzles depend on figuring out the answer. (And yes, ALL of them will have ridiculously diverse names like that.) Change the context, maybe have them not be people (or at least have different names), and you're good. Hannah is standing directly front of Jamar, but behind Abdul, etc, etc. They'll have a bunch of questions like Jamar, Hannah, Miguel, Li, and Abdul are standing in a line.

If you're looking for ones like that, look at standardized test books (I think the SAT has them).

I was also going to suggest pulling a Snape, because logic riddles are always solvable. I've found riddle either have to be too obvious to make them solvable, or my players just get stuck and frustrated. The riddle was a clue to help find the solution.This, 100%. For example, Snape's potion riddle in the first Harry Potter book. I like them to include some sort of active element as well. They're either too trivial to solve, or they test the players more than the characters. I've grown to dislike using riddles as the entire challenge for a Sphinx.
